About
About Category:
[About Pivotal Games]
[Company Directors]
[History]
[Softography]
Jim was formerly Head of Design at MicroProse where he worked on numerous projects including Fields of Glory, Grand Prix, Special Forces, various X-COM products, and Gunship.
Prior to MicroProse, he worked on TSR's Dungeons & Dragons � games, and Games Workshop's Warhammer Fantasy Battle, Warhammer 40,000 and Warhammer Role-Play, amongst others.
Jim enjoys all kinds of games from shooters to in-depth strategy games.
Nick has worked for a number of the major publishers over the last twenty years. He has had around thirty titles published, from old arcade conversions such as Super Hang On, to film licenses like Aliens. Nick joined MicroProse in 1992 as Art Manager, heading up a team of around twenty-five artists.
He was involved in the art production and direction of numerous MicroProse projects including Grand Prix 2, Transport Tycoon, XCOM (all 3 products) and Gunship: 2000 for the PlayStation. At Pumpkin he used his considerable production and graphics experience to develop Warzone 2100.
Alex is a graduate of Artificial Intelligence and Computer Science from Edinburgh University and has worked for major games publishers for the last 12 years, both as a 3D/AI programmmer and technical lead.
Starting out commerically as a Software Engineer at MicroProse, he went on to be Head of Software Engineering at Eidos' Pumpkin Studios, where he created the 3D engine for the PC version of Warzone 2100. As part of the role as Technical Director at Pivotal Games, he continues to work on AI and general code whilst keeping an eye out for talented new programmers to join the team!
Company Directors
[Image - Picture of Jim Bambra]
Jim Bambra - Managing Director
Jim was formerly Head of Design at MicroProse where he worked on numerous projects including Fields of Glory, Grand Prix, Special Forces, various X-COM products, and Gunship.
Prior to MicroProse, he worked on TSR's Dungeons & Dragons � games, and Games Workshop's Warhammer Fantasy Battle, Warhammer 40,000 and Warhammer Role-Play, amongst others.
Jim enjoys all kinds of games from shooters to in-depth strategy games.
[Image - Picture of Nick Cook]
Nick Cook - Director of Development
Nick has worked for a number of the major publishers over the last twenty years. He has had around thirty titles published, from old arcade conversions such as Super Hang On, to film licenses like Aliens. Nick joined MicroProse in 1992 as Art Manager, heading up a team of around twenty-five artists.
He was involved in the art production and direction of numerous MicroProse projects including Grand Prix 2, Transport Tycoon, XCOM (all 3 products) and Gunship: 2000 for the PlayStation. At Pumpkin he used his considerable production and graphics experience to develop Warzone 2100.
[Image - Picture of Alex McLean]
Alex McLean - Director of Technology
Alex is a graduate of Artificial Intelligence and Computer Science from Edinburgh University and has worked for major games publishers for the last 12 years, both as a 3D/AI programmmer and technical lead.
Starting out commerically as a Software Engineer at MicroProse, he went on to be Head of Software Engineering at Eidos' Pumpkin Studios, where he created the 3D engine for the PC version of Warzone 2100. As part of the role as Technical Director at Pivotal Games, he continues to work on AI and general code whilst keeping an eye out for talented new programmers to join the team!