Features
Staff Diaries: Maff Evans
Next Gen Transition. There�s a lot of talk within the games industry of �difficult transitional periods� whenever a new, more powerful games console appears, but what does this actually mean? These new machines have more grunt under the bonnet and more graphical capabilities than we�ve previously been able to utilize. Speaking from an art point of view, this is akin to being given a blank canvas that�s four times larger than anything you�ve ever previously painted along with the phrase,...
Staff Diaries: Dan Waldron
A day in the life of the Quality Assurance Department. First off, allow me to introduce myself. My name is Dan Waldron and I work in the QA department here at Pivotal Games. Along with two other guys I help to make sure that the game does what it is supposed to and that it does it well. But before I get deeper in to that, let me tell you how I got started in the games industry. I started my working life washing dishes in a local restaurant kitchen. Then one fine day in the summer of 2000 I...
The Great Escape: A True Story
BASED ON A TRUE STORY... During the 2nd World War, the most troublesome allied Prisoners of War were moved to Stalag Luft North, an escape-proof camp in Germany, where they combined forces to plan and execute a mass break-out on 25th March 1944. The movie was based on Paul Brickhill's novel and factual account of the escape story. It had some tragic endings as 50 of the escapees were executed. The movie was originally released in 1962 and is an account of the mass break-out of 76 Allied...
As Real As It Gets
CAMERON SPENCE IS EX-SAS, WHO SERVED WITH 22nd SABRE SQUADRON. In order to authenticate the gaming experience we enlisted the services of Cameron Spence, an ex-member of the SAS who took part in activities behind enemy lines in Iraq before the Ground War actually started. Spence has taken time out to write a short mission guide for each of the tasks that the players are presented with, as well as adding input throughout the game towards enhancing the experience. "Cameron Spence spent the...
Conflict: Desert Storm Development Diary
Desert Storm Diary, 8th May 2002 Erol Kentli, Lead Artist, on recent developments on Desert Storm� Greetings via the wonderful medium of the information super-highway! This is the first time we've made one of these entries in a while. Our somewhat sorry but altogether genuine excuse being that we've been rather busy trying to finish the game. However there is a light at the end of the tunnel, which may not be a man with a flamethrower. The good news is that Conflict: Desert Storm is...