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Conflict: Global Storm Update
Friday, 4th March, 2005 - Conflict: Global Storm
Conflict: Global Storm is the fourth game in the Conflict series. This time our squad-based combat game has broadened it's scope beyond the deserts of Iraq and the jungles of Vietnam to greatly varied locations around the world.
Conflict: Global Storm builds upon the strengths of the previous titles to deliver the most exhilarating combat model
seen to date. Every area has been improved, from the exceptional AI, through to the excellent graphics and design. This has all been made possible through the use of our new engine, which helps to push the current generation of machines to their technical limits. cgs is a really rounded product that has real depth in terms of the tactical possibilities, yet has the slickest and easiest control system of any combat game in the genre.
At last, as has been revealed in the press, we are about to deliver what you have been clamouring for: a full, online co-operative mode. Conflict was born for this feature and using our considerable experience in this area of development we have created a truly involving experience that is great fun to play.
There is real pride in the studio about what is being delivered with this product. This game will appeal to both existing fans of the Conflict series, and will also bring in new recruits with its great gameplay, fantastic AI and amazing graphics. This game marks a new high point for Pivotal Games, plainly demonstrating our highest production values yet. You will not be disappointed, Conflict: Global Storm is an exceptional game!
Nick Cook - Development Director.
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